-- callia's cool page --
hi, im callia! i make games, like music, and love designing shitty looking webpages :)
this is my site where you can read about my projects and endeavours and allat, im currently just a student but im planning on creating a bunch of things in the future!
--featured stuffs--
song i like
dayglow - hot rod
my favourite summer-esque song, its kinda sad and bittersweet, but the melodies are so dreamy and fuzzy, ive definitely cried to this one a few times..
video i like
super eyepatch wolf - favourite things 2025
this video introduced me to a lot of interesting media, and sent me down a few rabbit holes- i especially like the rawtime call-in show! the goth girl is such an icon

combo klombo 2
this is the game i am currently working on, its a sequel to my computer science coursework project- it has really cool grapple platforming and speedrunning, and ive been working on it for quite a while now! instead of.. doing revision-
im really putting my all into it though- ive learnt fl studio to make music for it (check out soundcloud for allat) and ive learnt so many programming techniques and godot stuffs!

combo klombo
this is basically the first game i ever made - if we arent including scratch content when i was younger.. i made it solely for my computer science a-level project so its very rough around the edges, but it sparked my passion for the sequel!
sunday - 11.5.24
its really early in the morning, i have exams coming up and ive just spent like 3 goddam hours putting together all the devlogs- i think theyre pretty cool tbh id appreciate if you gave them a look π₯°
this site has raised my mood quite a lot- ive really enjoyed making it and being creative again, and its nice to look back on the progress ive made as a game dev- gives me motivation to keep going!
expect more things and definitely more klombo soon rawrrr!
saturday - 10.5.24
hello!!! this is the launch of my new site!!! ive decided to make this ready for the release of combo klombo 2, since i kinda need an up-to-date site to show anyone who finds it.
ive decided to start over from my old site because i wasnt happy with the layout and it was kinda difficult to update- but i think everything is pretty cool now, we'll see how it goes
i hope you like it!
scott pilgrim !!!!
i absolutely adore scott pilgrim, ive read the comics, watched the movie and the anime, played the video game- it has to be one of my favourite franchises of all time i just love it to pieces
the characters are written with a lot of heart, their designs are so recognisable and unique, and the artstyle is really cute
its also just a celebration of all types of media, filled with tons of references to different games, comics, and movies. and it captures that 2000s era aesthetic perfectly
sonic the hedgehog
ive been keeping up with all sorts of sonic media for basically my whole life- generations and unleashed are two of my go-to games to relax, and i love making my way through the classic games.
sonic has always been a very direct inspiration for me, not only for my game taste but also for music- i wouldnt like rock as much as i do if i didnt love crush 40's soundtracks-
the community of fan games have also sparked my love of indie projects, and i probably wouldnt be making games at all if not for them inspiring me.
music
i mainly listen to indie genres, rock, pop, depending on the mood..
some of my favourite artists include dayglow, late night drive home, mk.gee, benches, d4vd, and chezile
i can also get behind some radiohead, tv girl, and gorillaz
for video game soundtracks, i take a lot of inspiration from the sonic sereis, i love the sonic cd and mania soundtracks
i also love toby fox's music, and i dabble in some other influences like megaman in the combo klombo soundtrack
video essays
i watch tons of video essays in my spare time, i love people like daryl talks games and jacob geller who do deep dives into game psychology and other topics..
other creators i like: nexpo, who creates very stylised horror content with incredible vibes, beta64, who documents the development of video games such as cut content and developer interviews, and funke, whose style i really enjoy- they talk about game mechanics and why they are effective
14.02.25
i have so many ideas for combo klombo 2 omg π₯°
i want to add guns.
14.02.25 - 2
side scroller

obtain different types of things as you progress....like gun π₯°
and grapple hook !
grapple hook would be like you can grapple on to floating thingies and swing up to a higher ledge if you have good timing, could be really fun to use
26.02.25
ive started making the video game !! i made it so you can change the speed using left/right but it kinda sucks-
ive rewrote the original code to use state machines like a big nerd instead of being all in one if statement thing π₯°
i have two current problems
1. character doesnt do all the basic moves i want them to
2. the buildings themselves need to scroll; currently im just moving the player to the right which will cause problems in the future if im making it endless
i didnt do the weird multiple scripts stuff for the state machines it confuses me too much-
27.02.25
ive added gun. it follows mouse cursor and can only be pointed in front of the player
ive also added the speedometer and distance hud back
also added a stomp feature that allows for more precise platforming, its similar to sonic's stomp but when you land you get a boost, it feels pretty fun to use but i need to make a more interesting level layout to use it properlyi think the stomping is a better solution for players that need to slow down - every time you stomp you get a big speed up when you land π€ it gives balance to it and makes it so you can go faster than intended in a level if you spam it which is always fun π₯°
27.02.25 - 2
so anyways next i want to do something with the gun. im not entirely sure if shooting targets would be engaging- so im thinking of making it more like a grapple hook π€ like you shoot a target and can swing from it to higher areas
ive always loved that kind of swinging so im a bit biased π but also ive thought of like other ways in which i could use a stick thing that follows cursorso one of my ideas was this, a stick that extends when you click, which can propel klombo in the opposite direction
youd be able to aim it whereever, so you could propel yourself directly upward for example, or a more shallow angle if you wanted more speed
poke
swing
zip
if you tap instead of hold you can zip to the point instead which sends you through it instead of around it, it might be more useful for going horizontally whereas the swing would be for verticalityi think itd be really fun to have to use the grapple for everything, propelling yourself to jump and immediately aiming it at a swing point just sounds epic π€
i could also add multiple movesets ! so thered be a more basic form of movement similar to the first game, with its main gimmick being the stomp, and a grapple focused moveset with the propel as a jump π€ so you could choose which you prefer when you start
id probably need more moveset ideas to make that more interesting so π
28.02.25
this is kinda fire π₯Ί
28.02.25 - 2
it... kind of works?
idk why its like- explosive but π
just need to like change the physics stuff but everything else works π₯
28.02.25 - 3
THIS IS HUGE OMG
28.02.25 - 4
wayyy too op but i love this
28.02.25 - 5
guys how am i gonna add combo to thisπ°
titular character combo..
01.03.25
this is so fun actually π π π ive added lock on too (planning to make it mobile compatible)
the platforms are like basically randomly placed too π₯Ί good level design would go so hard
also im having a lot of fun with particles if you couldnt tell π
01.03.25 - 2
rey did some art for the game!! it actually looks like a game woah
π₯° i need to add more building types and clean up the pixels of the art a bit but its coming along well π₯you can barely see the building outlines though :/ especially on different monitors- ill fiddle with it a bit
01.03.25 - 3
drew up a new building π

01.03.25 - 3
yah this is a lot more readable π
ill replace the overlapping ones with its own building type..its giving undertale waterfall background i love it
i think i should clear up the backdrop a bit and make the stars a bit more sparkly
01.03.25 - 4
ok i still need to add combo..
03.03.25
ive added objects/enemies/springy things- they are very fun they flow with the gameplay quite a lot
its a placeholder sprite atm, i plan to add shit like screenshake and gibs when you hit themim also thinking about adding glass of some kind along the swings, so you break through them as you swing and add to your combo
03.03.25 - 2
prototype test build 1!
gathering test subjects
proto 1 screenshot
i found out that the game is really hard- everyone kinda sucked at it, but thas okay i can configure gravity and level design and stuffs to make it manageable :D
03.03.25 - 2
alrighty so ive figured out something about the level design of this game
the targets need to be quite low π if theyre too high what happens is your rope is always long asf and so makes it way harder to plan where youre going
the original layout i had was much better in this way so im gonna reimport that as the main level, im gonna add a tutorial stage also, and add any other levels friends wanna design
this will all be included in the next prototype, and ill have added combo by then too π₯
04.03.25
rabbits..
04.03.25 - 2
testing titular character combo
increases on spring hit and high speed maintained, decreases when you run into an object
05.03.25
im so proud of this im actually crying π π this new update will go so hard
..
or im just really tired- π
05.03.25 - 2
prototype 2!!
title screen
you can also pause and quit now
level select
i have all the implementations ready to add however many levels i want now, i just need to design them
settings menu
this includes options for point and click aiming, and also to be able to see the range of the hook, these (hopefully) should save when you exit and stay when you come back to the page later
controls and credits
this is like just placeholder stuff for now but i thought it was necessarymade the game a bit more forgiving
the bouncy orbs can be hit from the side now, making it much easier
the default aiming mode is automatic, so you no longer need to aim
the demo level is a lot easier than the previous one and has better level designother stuff
combo
train
sound effects!!!
05.03.25 - 3
kristof starting making his own level, changed the springs to be a different colour too which is pretty epic
07.03.25
its all coming together.....

08.03.25
perfectly balanced video game im making
09.03.25
ive spent like at least 5 hours trying to sort out a new camera to fix the pixel jitter; it did not go well π π
so its back to the normal slightly jittery camera- but ive added a qol thing where if the grapple is above the screen it pans towards it to make sure you can see what you are grappling on to π₯ which is only really useful in shoe nibbler atm but itll be helpful when designing levels
09.03.25 - 2
training level!! tutorials!! woah!!!

10.03.25
like,,, some kind of ninja turtle,,,,,,,,

i can feel my eyebags π π
12.03.25
menu
achievements
wizard
woah!!
many combinations to be had !!
14.03.25

its time to make some levels!!!!! π£οΈ π£οΈ π£οΈ
15.03.25
bunnies,,,,
16.03.25

it is done.
18.03.25
more levels.,,
22.03.25
first dev clip
22.03.25 - 2
exhibit 1
exhibit 2
ive added a lot to the background but im not sure about it π€during gameplay it looks cool π€ its the way it moves and the saturation that differentiates everything
it gives more sense of scale as you climb in the level which is kinda what i was going for
but yeah i think i should add more fog π€
27.03.25
i am nearing completion of the first.. demo? ig?? ive just finished a proper starter level since testers were finding the game a bit too difficult π hopefully the difficulty curve will be a lot nicer in this new version
my plans before release are
- credits and settings menu designs
- extra art for first level
- some sort of animation on the end screen
but everything else should be pretty much done apart from changes from feedback π
01.04.25
@everyone ive made music for combo klomboo!!!!! π₯ π₯ π£οΈ hows it sound?!!
07.04.25
settings
π₯Ί
07.04.25
12.04.25

cover art, playtesting, currently figuring out how to make music so things have slowed down a little... suffering slight burnout also but we keep moving forward frr!!!
30.04.25

this is for the endless mode - to make the game get harder as you progress, the debuffs will get harder and harder, and if you fail the given challenge you keep the debuff for the rest of the game
its kinda like a reverse rougelike ig? i think its pretty interestingat some point i can make it so that you have to forfeit jumping or sumn, which might be pretty funny
was thinking of a roulette wheel with the different challenges to make it more interesting, or even a slot machine like in jetpack joyride
my main design issue is that just increasing the speed like other runners doesnt really work for klombo because theres momentum and youre always speeding up and down and hitting stuff
30.04.25 - 2
okok so ive cooked up a middle ground between the choice thing and the roulette thing cuz i think both are cool !!
every checkpoint youll have a slot machine that decides your challenge, and youll get reroll tokens like in jetpack joyride π₯ might be pretty fun
ill also make a zen modc with like none of these mechanics so you can just play a randomly generated level infinitely π€
26.11.24
development started! making this game for my cs project, spent a couple months yapping about what i would like to do. right now im focusing on the basic movement and spawning of platforms. i plan to add different types of platforms of different shapes and sizes. i have some mockups on the side but idk how to achieve all of this-
title mockup
gameplay mockup
27.11.24
yuhhh
27.11.24 - 2
its infinite now!! its coming along fr
the game feels like dogwater cuz theres no momentum but its okay i can change it later π
i need to do art for like the background and the platforms n stuff but that shouldnt be too hard actually- π€ ill make different types of platforms and collectibles n things too cuz ive built the generation code stuff to do that yippee
27.11.24 - 3
oops

28.11.24
okay so it doesnt look too different but i rewrote the code that spawns the platforms so that they dont bundle together
it also makes it so the platforms cannot spawn at a distance thats impossible to jump to π

so this is the code that i struggled with for like 3 hours and i hate it, i stole half of it from a doodle jump tutorial and then fucked it up completely trying to make it work for the thing im doing π
28.11.24 - 2
so now i have this slightly nicer looking code that does the same thing but better and i actually know what the fuck is happening π₯° i even separated it a bit just to make it easier on my soul if i decide to change it

and it uses a dictionary of values so i can change them around if i change the movement speed, make more kinds of platforms and coins and whatevers, itll be epic !

29.11.24
got levels working :D the platforms change colour!!!!!! and it speeds up!!!!!
still need to add actual art and backgrounds and other silly stuff but its working !
10.12.24
big things happening
it saves your best score also but that only really gets shown at the end
..i need to take more videos cuz writing up the development process for my cs project is gonna be difficult-
14.12.24
oh no..
14.12.24 - 2
i fixed it-
08.02.25
yippeeeeeeeeee

09.02.25
- release -
theres still a lot of weird things in the game i need to fix π π but eh
i wanna make a new game ! π₯±
..and i also need to finish my project π